A selection of student projects drawn from various design courses I’ve taught as part of Concordia University’s Design and Computation Arts Department.
I teach design as a fundamentally material practice, but one existing within a deeply interconnected social world. Students are encouraged to engage with design briefs from their own identities, positioning and concerns, crafting projects that explore the embedded meanings within material and aesthetic choices, and connecting them to the broader social and political contexts within which they exist.
The Culture of Forgetfulness is a visual essay that explores how Australian identity is formed and represented and interrogates how this construction of identity helps to erase the true history and cultural diversity of the country. The essay examines the beginnings of this construction through the distortion of historical and archival imagery that has long typified the Australian lifestyle. Through this technique, it suggests that the representation of a single, palatable story has distorted our the collective memory of the Australian story.
Cenotaph is a design research project visualised as a series of 23” x 36” collage prints. It encapsulates the design process of the objectification of ideas, essentially how we make ideas into objects. The first concept being the mythology of warfare through the lens fo Canadian/Christian superiority, and the second concept being the dismantling of that myth through its physical destruction and reconstruction.
Drawing from her background as a contemporary dancer, Of Bodies and Naught chronicles the often obscure language used by dancers in speaking about the body and describing movement,. Treated as a conversation between two characters, concepts are visualised through the manipulation of images and the use of expressive typography.
This book places Isabelle’s memories alongside those of her mother, exploring their differences and similarities, and addressing questions of race and migration, identity and intimacy.
This installation explores the increasingly blurry dichotomy that exists between our natural, biological selves and the mesh of computational technology in which we are embedded. Using glitch art methods, the video’s code is directly manipulated in text form, producing visual noise. The sound is a direct sonic reading of the video’s code. This project aims to extend the definition of typography in digital media, shifting it towards the code itself.
A compilation zine about the fucked up shit men say. Featuring anecdotes from the personal experiences of women/non-binary people. The zine covers heavy topics such as sexual assault, misogyny, gaslighting, and other inappropriate and abusive behaviour that we experience from men on a daily basis.
A small bookwork that critically addresses the language debates in Québec by merging together the poems Speak White (1968) by Michèle Lalonde and Speak What (1989) by Marco Micone.
We Are Okay is about Regent Park, a social housing project situated in Toronto, Canada. It consists of lyrics from well-known rappers, and personal accounts of people who have lived in Regent Park that contest the media representation of what the 'hood is. As the transformation continues in the neighbourhood, residents are given the enormous task of how they would define their lives, both for themselves and for the rest of the city.
A hands-on typographic installation that uses magnetic pieces of letterforms to incite play and learning about typography. Characters can be mixed and matched into new constellations, changing perspectives and emphasizing the physicality of typography.
An experimental digital narrative/novella that explores racialised queer identity through the landscape of American (pop) culture.
A visual essay/photo journal documenting abandoned spaces in Montreal’s Chinatown as an investigation into the neighbourhood’s gentrification.
I remember (bright orange canned peaches) is a multisensorial meditation on the fragility of memory and the role that language and sensation play in the creative act of remembering. Through the use of Arduino & Processing, found black and white family footage, and living flowers, this interactive installation allows participants to witness how engaging with memories can permanently transform them—bringing them out of the past and closer to the present ‘self.’